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AIM AND OBJECTIVE: To develop a game that works on gameplay of Mastermind Game in numbers and each level to be randomly generated along with features such as passive multiplayer, tournaments and powerups to retain players across different game sessions. CONTRIBUTIONS: Gameplay programming Analytics tracking using Game Analytics. Entire project programming. [ INDIVIDUALLY HANDLED PROJECT ] Store IAP purchase Advertisement handling Random Generator for creating numbers to find in each level. TECHNOLOGY STACK USED: Unity Newton soft JSON. Game Analytics. MaxSDK for AD GAMEPLY VIDEO: