Posts

Online short portfolio

Image

HACKED PASSWORD PUZZLE

  AIM AND OBJECTIVE: To develop a game that works on gameplay of Mastermind Game   in numbers and each level to be randomly generated along with features such as passive multiplayer, tournaments  and  powerups to retain players across different game sessions. CONTRIBUTIONS: Gameplay programming Analytics tracking using Game Analytics. Entire project programming. [   INDIVIDUALLY HANDLED PROJECT ] Store IAP purchase Advertisement handling Random Generator for creating numbers to find in each level. TECHNOLOGY STACK USED: Unity Newton soft JSON. Game Analytics. MaxSDK for AD GAMEPLY VIDEO:

COIN RUSH ROUTE 66

  AIM AND OBJECTIVE: To develop In Game events, feature to retain users across different game sessions and get rewards for their efforts and revamping the tutorial to suit and show the emphasis about how to play the game. CONTRIBUTIONS: INGAME EVENTS Revamped Tutorial TECHNOLOGY STACK USED: Unity Newton soft JSON. Game Analytics.

SIMULATION ( CAKE GAME TO SHOWCASE LAW OF PROPORTIONS)

  AIM AND OBJECTIVE: To develop an interactive   cake baking scene  that allows users to bake a cake to simulate the law of proportions . once the user mixes the cake ingredients and each time when the mix is pushed into the oven the system should check for proportionally how many cakes are done.  CONTRIBUTION: Gameplay programming Analytics tracking using Firebase. Entire project programming. [   INDIVIDUALLY HANDLED PROJECT ] TECHNOLOGY STACK USED: Newton soft JSON. Shader Graph. Video of a failure scenario:

AUDI AR (AR CAR VIEWER AND EXPERIENCE)

  AIM AND OBJECTIVE: To develop an interactive  AR  app that allows users to place Audi automobiles in the real room using mobile phone and iPad, Using   ARKit  markerless-AR virtual plane is generated over horizontal plane where the car can be placed, and the user can select accessories and view unique features of each car and experience  them. In order  to achieve high fidelity custom shaders were  created using Shader Graph unity. CONTRIBUTION: Unity Asset Bundle handling programmatically. ARKit Feature handling. Entire project programming. [ INDIVIDUALLY PROGRAMMED PROJECT ] TECHNOLOGY STACK USED: Unity. ARKit (Marker less AR). iOS. Newton soft JSON. Shader Graph. Here is a video of a user experiencing the AUDI AR Application

AR DECOR

Image
AIM AND OBJECTIVE: To develop an interactive AR app that allows users to place virtual furniture in the real room using mobile phone. All necessary furniture asset bundles are downloaded from Amazon S3 bucket and preloaded it. ARKit is initialized along with unity scene load and now the user has the scan the room to create virtual plane over which the user can select and place his selected furniture over the formed plane. CONTRIBUTION: Unity Asset Bundle handling programmatically. ARKit Feature handling. Entire project programming. [ INDIVIDUALLY PROGRAMMED PROJECT ] TECHNOLOGY STACK USED: Unity ARKit (Marker less AR) iOS Newton soft JSON

Escape the zombies

Image
A survival type of game which uses AI to make enemies react in a hostile manner against the player, player has to gather all the keys to unlock the exit and escape from the zombies Objective :  For the player to collect all the keys to open the exit  while avoiding the zombies by running away with the consumption of limited stamina  which recharges in regular interval Tools Used: Unreal Engine 4.16.3 Photoshop                                                                                                                                                             ...